The Sinking City 2 New Game Plus: Carryover, Unlocks & Why to Replay

Finish the ritual, watch the credits, and The Sinking City 2 offers New Game Plus: a fresh run that carries progression forward. Here’s what it’s for and how to use it well.

What NG+ Is For

Three reasons to lap Arkham again:

  1. The alternate ending. The final choice forks hard (structure explained — spoiler-managed — on the endings page), and NG+ is the intended way to see the other resolution.
  2. Missed one-playthrough achievements. Mycophile (every Mushroom Jack broadcast) and Behind Every Crate Man… (every Emergency Relief Crate) both demand a single-run sweep — if either slipped, NG+ is your do-over with foreknowledge.
  3. The completionist cap. For Her needs everything else done; NG+ cleanup is usually where it lands.

Carryover & Resets

Carryover centers on Calvin’s progression — the Talent investment you funded across the first run persists, which transforms the early-game scarcity. Story state resets: cases, safes and puzzles are back, though your knowledge of them isn’t. That’s the real NG+ acceleration — you already know every code. (Keep our safe codes list open and a full lap is hours faster.)

Exact carryover line-items (whether crafted stock and collectible tallies persist) are still being community-verified across platforms — this page is updated as each is confirmed.

Fast NG+ Route

  1. B-line the main chapters — navigation knowledge is your biggest speedup.
  2. Enter every safe code from memory (or the list) — skip all clue work.
  3. Hit every radio and crate if you’re chasing the collectible pair; the achievements guide lists both chains.
  4. Make the other choice at the threshold.
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