The Sinking City 2 Achievements & Trophy Guide: All 23 Unlocks
The Sinking City 2 ships with 23 achievements (trophies on PS5). The list splits cleanly: story progression, the eight optional investigations, two single-playthrough collectible chains, and completion caps. Here’s the full list with what each actually requires.
Side Investigation Achievements
Each of the eight optional cases has its own unlock — these are the ones players miss by rushing the main story:
| Achievement | Requirement |
|---|---|
| The Inheritance | Investigate the wall safe — Apartment 5, code 1908 |
| The Other Gods | Investigate the church mystery — the Trident & Obelisk case |
| The Siren’s Call | Investigate the alluring song — Devil’s Reef Hotel, safe 2137 |
| The Red Press | Investigate the cursed press — Printing Plates puzzle |
| The Whisperers | Investigate the brain machine — Wireless Room, 13-05-36 |
| The Vault | Investigate the locked storage — hospital basement, 1308 |
| The Drowned | Investigate the mysterious locker — Buoy Locker, Ezekiel case |
| The Damned | Investigate the sixteen punishments — Roman numeral door, then kick the green figure in Salt Storage |
Warning: some optional cases close at chapter boundaries. Clear each one in the chapter where it appears.
Single-Playthrough Collectible Chains
Two achievements demand a full sweep in one playthrough — the real completionist threats:
- Mycophile — listen to every Mushroom Jack broadcast in one playthrough. Broadcasts play at radios as you progress; if you leave a district with an unheard broadcast, it may be gone.
- Behind Every Crate Man… — unlock every Emergency Relief Crate in one playthrough (DLC excluded). Crates are locked supply caches around Arkham — open every one you see.
Missing either means a New Game Plus lap — see the NG+ guide.
Story & Completion
The remaining unlocks track main-story beats — from Welcome To Arkham! at the start through Timeless Dawn and From Oblivion in the endgame (the latter a nod to Lovecraft’s Ex Oblivione) — plus:
- What Dreams Are Made Of — obtain all Talents. Prioritize Dream Essence income all game: take silver at the Cursed Press, clear side cases. Details in the Talents guide.
- For Her — unlock all other achievements. The capstone.
Fastest 100% Route
- Play chapters in order, clearing all eight side investigations as they appear.
- Open every Emergency Relief Crate and stop at every radio for Mushroom Jack.
- Take silver at the press; funnel Dream Essence into Talents throughout.
- Finish the story, then use NG+ for anything missed and the alternate ending.
Estimated completion: one thorough 12–16 hour run plus a short NG+ cleanup.
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